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3DsMax 8 SP1
Antiguo 29-ene-2006, 12:26   #1 (permalink)
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Predeterminado 3DsMax 8 SP1

Bueno, con solo leer el nombre del thread se sabe a q me refiero...ya salio el SP1 para el max 8...no lei todavia q bugs arregla, pero bue...

http://usa.autodesk.com/adsk/servlet...linkID=5573636

Son aproximadamente 10mb y las mejoras son estas (en ingles, sacado directamente del readme)

Issues addressed by this Service Pack:

BATCH RENDER
• The pixel aspect ratio is now saved properly with the file

BIPED
• Issues with retaining Figure Mode have been resolved
• Pasting an animated pose onto a track with no keys now functions properly
• Footstep Mode issues with the walk cycle have been corrected
• You can now set Quaternion keys for the neck of the biped
• Issues with changing tracks to Euler and then exiting figure mode have been resolved
• An issue relating to Physique and Twist links whereby the skin is corrupted after saving then re-opening scene has been resolved

CONTROLLERS
• In Max 8, there was a new functionality (see Track View Controller menu > Ignore/Respect Animation Range) that allowed users to specify the range of a parametric controller. However, the noise controller was not supported- this has been corrected.

EDIT SPLINE
• Accuracy refining using grid snap is fixed; however, camera and perspective views are not recommended for this workflow.

FILE I/O
• Saving an “OpenEXR”, that overwrites a locked file, is now fixed.

HAIR
• A crash involving spline hair and sub-object mode has been repaired

LOAD/SAVE ANIMATION

• Saving an animation where one or more of the controllers had a note track sub controller will no longer cause a crash.
• A known issue in the retargeting roll-out of the mapping dialog, related to changing current/incoming chains in a previously saved XMM file, has been resolved.
• Previously the following maxscript command did not work:
loadSaveAnimation.loadAnimation
"c:\\ProgramFiles\\Autodesk\\3dsmax8\\animations\\ test.xaf"$'Sphere01'.
This has now been corrected.

MATERIAL EDITOR

• A crash relating to adjusting a bitmap's Placement setting has now been fixed
• A crash related to enable DX Display of Standard Material and then clicking “Show Map in Viewport” has been fixed

MAX SCRIPT
• An issue relating to the mouse track function giving an undefined error message has now been fixed.
• An issue related to adding a position script controller to an object via maxscript and then receiving a system exception has been fixed.
• Previously in 3ds Max 7, the drag and drop to viewport of a script that contained errors would spawn a maxscript edit window with the erroneous line highlighted - this was not working in 3ds Max 8. This functioning has now been restored.

MENTAL RAY

• Known artifact issues with Double Sided, Top/Bottom, and Blend materials have been resolved

MESH SMOOTH MODIFIER

• A crash involving reactor cloth and mesh smooth “Render Iterations” is now fixed.

MORPHER MODIFIER

• A crash relating to swapping morph channels and undoing/redoing the operation has now been fixed

MOTION MIXER

• An issue that did not allow 3ds Max 7 .mix files to be loaded in 3ds Max 8 has been fixed.

NET RENDER

• An issue relating to corruption of files when saving a scene that makes use of Net Renderer has been fixed.

SCRIPT CONTROLLER

• An issue involving script controller variables loosing connection when controller targets are changed has been fixed.
• A crash related to saving and loading a script then undoing has been fixed

SDK

• A crash involving the compiled SDK sample file IGameExporter.vcproj and DX materials has now been fixed.

SNAPS
• Grid Snaps now function for sub-divided grid spacings

UV UNWRAP
•A fix has been included that allows unwrap to open a multi-sub-object material that contained a "None" material
• A defect whereby changes to mapping at the face sub-object level were lost when a selection change was made, has been fixed

VERTEX PAINT MODIFIER
• The icons for Brush Presets in the Vertex Paint Modifier are now displayed on the French and German OS correctly.


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