Zord, el reactor water solo sirve para generar "superficies de agua", no para simular agua volumetrica. Aca encontre un "mini" tutorial, espero que te sirva.
1. create your hollow box to have the water in
2. create the water (in the middle of the box)
3. get to the water specifications (modify), and check "landscape" and pick the box (the container for the water, the ripples will bounce off of it).
4. create a plane with lots of subdivisions (10 by 10 or 20 by 20 is usually good) 5. also put plane in the middle of the box.
6. click on the "bind to space warp" button and bind the plane to the water.
7. create some sphere or object above the water (so that it falls, starts the ripples)
8. create a rigid body collection
9. include the sphere and the box (NOT THE PLANE) in the collection
10. give the sphere some mass, make the box a concave mesh (both are found in "open property editor").
|